Hi! Love this mod so much, though I did encounter a bug that crashes the game when using Revolver- I got to 6 Ammunition and it completely froze up. Some more info, if it helps:
Thief Bonus Round, equipment was Wrecking Ball, Blade of Joat, Revolver, Lockpick, and I think Inflation? Fighting against Vacuum. Current bonus rules were Snowman (1 freeze every turn) and Sneezy (reroll a dice every time you use an item). My best guess would be it had something to do with the Sneezy rule?
I just downloaded the most recent 3.0.1 patch, and it was actually working on the older one from a while ago. In all honesty, its fun and hard to beat bonus round as thief with only stolen equipment to start.
Another bug: The rising effect of Helium Balloons can be cancelled by looking at the enemy's equipment, which causes all dice to freeze in place and act like normal dice afterward.
How do I fix "missing meta" and "missing icon" warnings? I get these warnings when I try to load the mod despite the respective files being in the folder.
It didn't seem to do anything. However, the mod works if I select the morefluff folder itself but not if I select the Dicey Dungeons mod folder, so I can only run one mod at a time.
Your problem seem to be that you nested the file wrong. Your path should be something like that: .../Dicey Dungeons/mods/morefluff/(all the other files of the mod)
Not: .../Dicey Dungeons/mods/morefluff/morefluff/(all the other files of the mod)
Now the general mod path should be : .../Dicey Dungeons/mods
Hello! This mod is phenomenal and I pretty much use it religiously when I play this game. I'm just reporting a bug with the Urumi item- the upgraded version doesn't reduce countdowns on odd-numbered dice like it's supposed to.
it fixed, but i am trying to run your mod with megaquest mod (wich is said to have compatibility with yours) and it says both of the mods are duplicated
Zweihander unupgraded doesn't do double damage. Expose weakness doesn't increase the damage numbers when you hit an enemy, but still boosts the damage. And also, Zweihander plus midnight charm, especially if it's upgraded, is op.
Zweihander does do "double" damage - if you put two 6s into it, it deals 2x (6) damage. This is consistent with other doubles items - Sneeze, Lunasa, Skeleton Key, Memorise - they all take doubles but only refer to a single dice.
Well, it's confusing then, because the number on the card that says how much damage it's going to do counts up to twice the total of the dice you put in, so it makes you think if you put in 2 6s, you would deal 24 damage.
This is awesome! I can't wait for the Dicey dungeons modding community to ignite, and this'll keep me interested for a long time. As far as i played it i've enjoyed all the new items! Due to the amount it makes synergies a lot easier to get, while all of them feel unique! this has inspired me to begin modding dicey dungeons, i'll learn eventually and really, Great mod! But one thing is, did you add any items for the bear?
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Doesn't work.
Edit: Okay, occasionally one or two new spells show up (Magic Firewall) but I'm not seeing very many, much less 1000+.
more floof poggers
Hello I hope you're well!
Hey I hope you're well! Still love this set!
The heal next turn effect from hand sanitizer never activates and keeps counting up
Hi, the essence detonator crashes the ga
I’m only seeing the crash with Essence Detonator+. Workaround for now is to never upgrade it?
also i accidentally set the mod path off of the base one, how do i set it back? i have no clue what it is
i might just be doing a dumb idiot, but i have no clue how to load the mod
Hi! Love this mod so much, though I did encounter a bug that crashes the game when using Revolver- I got to 6 Ammunition and it completely froze up. Some more info, if it helps:
Thief Bonus Round, equipment was Wrecking Ball, Blade of Joat, Revolver, Lockpick, and I think Inflation? Fighting against Vacuum. Current bonus rules were Snowman (1 freeze every turn) and Sneezy (reroll a dice every time you use an item). My best guess would be it had something to do with the Sneezy rule?
I encountered a bug that crashes the game when copycat uses transmodify
Not sure if I'm doing something wrong here, but I have "Icicle Fall +" and it doesn't freeze enemy dice.
Yeah, that's a known bug, sorry - will be fixed in a future update! (Hoping to get one out soonish)
I just encountered a bug where when I go into bonus round, I don't get to pick starting equipment, meaning I'm stuck having no equipment
I thought it was a feature as I was playing as the Thief, but no, its everyone
That's a serious bug! Have you made sure you're updated to the latest version? I'm sure I fixed a bug like that a while ago.
I just downloaded the most recent 3.0.1 patch, and it was actually working on the older one from a while ago. In all honesty, its fun and hard to beat bonus round as thief with only stolen equipment to start.
Just encountered a bug while running only this mod. Fighting Loud Bird on a Bonus Round with alternate status effects.
Very strange! What equipment did you have? And what were the other rules?
I was playing a Thief with lots of countdown equipment:
- wrecking ball
- countdown 18 - deal 8 + 1 dodge
- countdown 4 - roll 1 dice
- countdown 4 - gain 1 damage reduction (with alternate status)
- grandfather clock (i think) - deal 10, counts down at start of turn
I think those were what I had. Other rules were:
- enemies +10% hp
- enemies turn into a bear after 4 turns
- enemies start with fury
I tried the combat again, and had no such problem. Would you think it's a base game bug perhaps?
Also, incredible mod! Such a labor of love <3
Thanks! That's a lot of useful information - I'll see if I can reproduce this bug. Maybe it's a base game thing, who knows 🤷♀️
3/10 not enough fluff
just kidding, this mod is awesome
7.8/10 too much fluff
;>
how does base essence work?
I installed incorrectly and now I broke diceydungeons :(
I fixed it, though I'm am not going to mod for a while
Hey! Is this compatible with Mac?
It should be, yes!
Having some trouble with Resonator. Double Resonator+ crashes the game. Was also getting crashes with both Resonator and Solar Panel equipped.
Oh, that's a serious bug! I'll look into it, thanks for the report.
Happy Fluffiversary!
I love the new card packs for the jester. While playing the Robot, however, I've found that the game crashes whenever I play Lockdown.
Thanks for the bug report - this will be fixed in the next update, pretty soon!
Another bug I found: the robot item 'Superconductor' does not unlock during Autoroll or a natural Jackpot, making it completely unusable.
Another bug: The rising effect of Helium Balloons can be cancelled by looking at the enemy's equipment, which causes all dice to freeze in place and act like normal dice afterward.
Is there a place that I can go to , to see all items that are added.
https://pastebin.com/MKLwsCQs should be a pretty comprehensive list!
How do I fix "missing meta" and "missing icon" warnings? I get these warnings when I try to load the mod despite the respective files being in the folder.
That's a weird one! I think that errors like this happen when you change the mod path. Try resetting it to Steam/Dicey Dungeons/Mods?
It didn't seem to do anything. However, the mod works if I select the morefluff folder itself but not if I select the Dicey Dungeons mod folder, so I can only run one mod at a time.
Your problem seem to be that you nested the file wrong.
Your path should be something like that: .../Dicey Dungeons/mods/morefluff/(all the other files of the mod)
Not: .../Dicey Dungeons/mods/morefluff/morefluff/(all the other files of the mod)
Now the general mod path should be : .../Dicey Dungeons/mods
Hello! This mod is phenomenal and I pretty much use it religiously when I play this game. I'm just reporting a bug with the Urumi item- the upgraded version doesn't reduce countdowns on odd-numbered dice like it's supposed to.
Oh, nice catch! It seems to be reducing countdowns on even dice instead, whoops. I'll have a fix out for that soon - thanks!
Oh, I didn't realize this was a mod. WHOOPS.
How exactly do I run this on Windows?
how do i update the mod api? mine is 0.11.0, but your mod is at 0.13.0
Update your game!
it fixed, but i am trying to run your mod with megaquest mod (wich is said to have compatibility with yours) and it says both of the mods are duplicated
No, Megaquest isn't updated to the latest version right now.
Zweihander unupgraded doesn't do double damage. Expose weakness doesn't increase the damage numbers when you hit an enemy, but still boosts the damage. And also, Zweihander plus midnight charm, especially if it's upgraded, is op.
Zweihander does do "double" damage - if you put two 6s into it, it deals 2x (6) damage. This is consistent with other doubles items - Sneeze, Lunasa, Skeleton Key, Memorise - they all take doubles but only refer to a single dice.
Well, it's confusing then, because the number on the card that says how much damage it's going to do counts up to twice the total of the dice you put in, so it makes you think if you put in 2 6s, you would deal 24 damage.
Fair enough; I'll change that for the next update (which is coming in a few minutes)
Great mod! just a bug i found, Origami+ only returns one dice, even when using it correctly.
Oh, good catch, thanks! Quick enough fix though - I'll add that to the list for a future patch (probably next week)
This is awesome! I can't wait for the Dicey dungeons modding community to ignite, and this'll keep me interested for a long time. As far as i played it i've enjoyed all the new items! Due to the amount it makes synergies a lot easier to get, while all of them feel unique! this has inspired me to begin modding dicey dungeons, i'll learn eventually and really, Great mod! But one thing is, did you add any items for the bear?
Unfortunately you can't add bear items currently - hopefully this becomes possible at some point!
Can't wait to try this! thanks for your hard work!
Uh... any dates for the download link release? Or at least drop one for a older version of the game?
I'll get the download link ready as soon as I can - there's a lot of stuff that needs to be updated from previous versions.
it's out!
Where's the download link?
https://jackeea.itch.io/more-fluff/devlog/95790/quick-update-on-the-state-of-the-update
No download link for now - working on updating this mod!